Queadah wrote:@p0rtalplay3r: you really up-ed your game in terms of schematics ! Very neat.
+1 I like this idea VERY much personally. The 2 cons I see is for times when you lose your speed using the ramps: you'd lose grip and fall, reason why I see this concept more as a... track ?
Also, you'll navigate a lot to reach your opponent.
Suggestion : make no "ground" for this map to suggest very high buildings. Cars falling should pass layers of clouds eventually and catch a glimps at a giant city underneath BEFORE respawning
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