Cybruiser57Péter wrote:Anyway I would think up something more original for the stack 3 Assassins than an orbital strike.
how about MIRV nuclear warhead (3 warhead instead 1)?
Nuclear warhead is already Assassin lvl2 in my mockup
Just adding a warhead (good luck animating 2 nuclear clouds at once) sounds a bit lame to me (already the mechanism of the scorpion).
Assassin lvl2 would already mean GRIP cars can survive 1 atomic blast (with, say, 35% damage in dest. mode)... which is AWESOME !
Orbital strike is the only thing I can think of that truly stands out.
It can look massive on a planetary scale (ref. previous page), which could justify a one shot kill (ref. previous page).
Also, it could be a good excuse to fry all the mines on a track for instance (and empty racers' pickup slots why not - or just clears any lvl Assassin slots so we don't get nuclear/orbital strike every second).