I do agree with the tutorial idea. The game menu should pop up an advice message about playing some tutorial levels, if you launch the game for the first time, with a button, which fly you right into a practice session, like it is in League of Legends. Some simple carkour-style tracks could do the trick.
...Or one longer, which includes all features about driving physics. I could imagine a pretty enjoyable experience if the tutorial would go like this:
Note, that there are alternate tracks for the AI and checkpoints for event triggers after maneuver practices... i know i know, i'm delusional, but whatever, lemme dream
BRACE YOURSELVES! WALL OF TEXT INCOMING!
[track barrier in, low engine speed, destructible cars on, pickups for AI: none, with 1 exception]
3-2-1-GO! -> easy short right--> easy short left--> full pedal straight on -> long uphill straight (for natural slowdown, cuz newbs don't wanna release the gas EVER!!!
) -> ascending stop (checkpoint)
-> easy short right--> easy short left--> full pedal straight on with speedpads
-> long right twist upward, twist stopping in upside down direction -> track suddenly cut
(with signs about it on the way), falling back on normal position again (checkpoint)
-> track axis half twist, making a U turn back, then twist back into normal position -> uphill straight with 2 rocket pickups
-> ascending stop-> short zigzag with 2 standstill AI cars on separate floating platforms inserted (target practice)
-> short straight with a track cut (checkpoint)
-> big drop -> short straight with 1 turbo
-> big loop with gattler
on the apex (Checkpoint:
1-1 AI starts to move on separate tracks from the sides of the main road ascending to it in a straddling manner, and merging into the main road in the end. The AI's have to be timed, that they arrive right in gattler sight before the player) -> long straight, [track narrows down, track barrier out]
-> player target practice (the 2 AI shall fall off the track, checkpoint
) -> half loop up with speedpads + EMP
-> upside down long right turn -> another AI track merging in, AI speeding in front of the player, EMP practice
, AI shall fall into the void -> after straight, the upside down loops back to normal (checkpoint)
-> straight + shield
-> AI track merges with AI BEHIND
the player, while hoarding 2 Gattlers -> AI starts shooting, shield test
. Note: shield pickups come mixed with mines for the player, objective: destroy, or drop the chasing AI from the track with mines, totally doable on the narrow track (checkpoint
) -> all kind of twists and turns can come from now, just make sure, that a player gets an assasin, and 2 targets before him in the previously displayed manner, to check effect -> finish line, congrats Derp! You are now qualified to... whatever text : D
so, this, while on screen messages (or cleverly made floating billboards
SCREAM at the player what to do at each section. Dunno if it's doable tho. I envisioned this, and it looked intense and fun, for a tutorial!