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Pick-up stacking - Page 2 - GRIP Video Game Forum

Pick-up stacking

From turbos to missiles, discuss Grip's pick-ups here
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Queadah
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Re: Pick-up stacking

Postby Queadah » Fri Jul 08, 2016 2:21 am

Last edited by Queadah on Fri Jul 08, 2016 7:39 am, edited 1 time in total.

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Re: Pick-up stacking

Postby Django » Fri Jul 08, 2016 6:21 am

@Queadah

Oh i m drooling for the implementation of those triple stake ups. :D :mrgreen: :o :D


@Cybruiser57Pèter

Why do you call the "Ion Cannon"? And whose is this "Ion" that stole the secret plan? ;) Lets fire the super secret

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Re: Pick-up stacking

Postby Cybruiser57Péter » Sat Jul 09, 2016 7:25 am

Sorry every time I see an orbital (air fresher) weapons platform which only attack ground targets whit blue light always the comes in mind, it just a bad habit.

Anyway I would think up something more original for the stack 3 Assassins than an orbital strike.
how about MIRV nuclear warhead (3 warhead instead 1)?
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Pick-up stacking

Postby Queadah » Sat Jul 09, 2016 8:26 am


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Re: Pick-up stacking

Postby Django » Sun Jul 10, 2016 7:19 am


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Re: Pick-up stacking

Postby Queadah » Sun Jul 10, 2016 12:00 pm


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Re: Pick-up stacking

Postby Chris_CE » Wed Jul 13, 2016 10:25 am

The "ion cannon" for 3 stacked Assassins sounds good to me. This would rarely happen as stacking assassins won't be easy, so it's ok for it to be an OP weapon.

Could create quite the terrifying spectacle
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Re: No Duplicates (Pick-ups)

Postby Queadah » Fri Aug 12, 2016 6:18 pm


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Re: No Duplicates (Pick-ups)

Postby VooDooQky » Sat Aug 13, 2016 6:45 am


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Re: No Duplicates (Pick-ups)

Postby Ryu Makkuro » Sat Aug 13, 2016 10:28 am


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Re: No Duplicates (Pick-ups)

Postby Queadah » Sat Aug 13, 2016 10:41 am


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Re: No Duplicates (Pick-ups)

Postby VooDooQky » Sat Aug 13, 2016 11:39 am

Or a penetrating type missile which goes through the first target blowing it away and following up to the next one exploding into it. But hell, i can't really imagine what rocket constitution would be able to do that. :P

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Re: No Duplicates (Pick-ups)

Postby potterman28wxcv » Sat Aug 13, 2016 11:25 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Pick-up stacking

Postby agcue » Mon Aug 15, 2016 8:40 am


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Re: Pick-up stacking

Postby Queadah » Mon Aug 15, 2016 10:23 am

My understanding is that we moved past these observations and that stacking could actually make an entrance in-race while perfectly keeping balance (e.g. lvl3 defense pickup countering lvl3 attack pickup)

See previous page for the lvl3 aegis (phase out) VS the lvl3 assassin (orbital strike) exemple. Viable imo.

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Re: Pick-up stacking

Postby Queadah » Tue Nov 22, 2016 2:05 pm


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Re: Pick-up stacking

Postby Chris_CE » Wed Dec 07, 2016 6:55 pm

Someone on the Steam discussions made a good point though that if we have stacking, players are less likely to fire weapons, which can make races more boring. He also mentioned 3 pickup slots in general though, which might work well with stacking
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Re: Pick-up stacking

Postby Queadah » Thu Dec 08, 2016 3:56 am

I saw it. Your answer was on point though: you still want to fire asap if you're in a pack. Waiting longer can be a luxury...

I'd go even further: it's auto-balanced, the racer in last can stack till getting a uber assassin and a leader can stack till a uber shield.

3 slots (a buffer one at least) for the tank \m/ !!! (viewtopic.php?f=3&t=3728)
Last edited by Queadah on Thu Dec 08, 2016 6:36 am, edited 1 time in total.

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Re: Pick-up stacking

Postby TheOnLY » Thu Dec 08, 2016 4:40 am

I am still not sure about the stacking (having stronger versions of pickups). It will make balancing them much more difficult. You will easily have the problem that either the upgraded version is too weak so you will just use the normal one immediately, or it is too strong so there is no point in using its weaker form. Getting it perfect wont be easy.

It will also give the lone leaders more of an advantage, because they have an easier time stacking items while they are not fighting.

btw: Why would i want to stack an Assassin? When you get an Assassin you are usually in a place lower than 5th so you wont get an immediate advantage from it hitting somebody anyway.

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Re: Pick-up stacking

Postby Queadah » Thu Dec 08, 2016 6:33 am

Hehe... if a lvl2 assassin is an atomic bomb (like I suggested the page before viewtopic.php?f=5&t=682#p14190), all the 3 or 4 leading players (depending on the blast radius) get pushed back. So there really is an interest for ya!

I'm really rooting and praying for the stacking. GRIP can really rock the table here :D


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