Tathendal wrote:Maybe a tad bit faster. But not too much. As you said, these aren't RC cars, we need to feel the mass. It would feel unnatural if it took 2 secs to accelerate to 500 kmph. Also, making the cars accelerate too fast would make crashing to have less weight, thus reducing the "driving on the edge" -feeling since you would know that you take only 2 secs to recover. But yeah, the acceleration could be just a tad bit faster!
edit. Though I am all in for mynameisNeo thing as WROB3L referred But that would be a different thing
WROB3L wrote:But for real, Its a futuristic racing game. Every futuristic racing game is fast af. Futuristic doesnt mean that everything has to be realistic you feel me?
Tathendal wrote:WROB3L wrote:But for real, Its a futuristic racing game. Every futuristic racing game is fast af. Futuristic doesnt mean that everything has to be realistic you feel me?
If you notice, I didn't use the word realism in any form, because I don't like to use that word at all when it comes to any video game. Best rule is "the rule of fun", and I give zero phuks about realism in any game, as long as the game is fun and believable. By this I mean that it is constistent with it's universe and lore. For example, if Geralt of Rivia would be able to open time portal and grab some guns from the future some people might say "so what, it is a game and it doesn't aim to be realistic anyway?" but it still would bother me (and probably the majority:D) because it is not believable or natural in that context. (sorry about the crappy example but couldn't think of better one, I really hope that you get my point though)
Now, I don't consider or want GRIP to be realistic in any meaning, but I like about it that it is believable. This may sound stupid since I probably can't explain fully what I mean, but in this context it means that I like how the massive vehicle acts in believable way (once more, doesn't need to be realistic and how it even could be since we are racing with cars that doesn't exist in made-up planets), and in my mind this is very different than realistic. If the acceleration would be similar (as fast) as in RC, it MIGHT not feel natural (in the game's own context).
ANYWAYS, reading all you guys' posts and watching that comparison video (and actually playing RC yesterday for a long time) made me think that maybe it actually would benefit the game that the acceleration would be faster. We'd had to see how it would feel in-game.
Ryu Makkuro wrote:WALL OF TEXT
TheOnLY wrote:I also think the starting gate needs to be widened or it could have two floors or even cars starting on the ceiling.
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