WROB3L, you still have a master server in that case through which the request is routed between the clients, or that acts as a dedicated server altogether. Steam is making it easy for users but the inner workings behind network architecture always require an external, reliable point of reference that people must connect to.
Of course, every client can become an host (like we're doing with RC1 right now) but that requires you to forward your router ports and set the firewall accordingly in order to be able to accept incoming connections, which is an added complication and requires sharing your external IP address. A master server solves the issue.
Last edited by Unreal.2K7
on Wed Jul 08, 2015 10:26 am, edited 1 time in total.
Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"