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Capture the Flag - Page 2 - GRIP Video Game Forum

Capture the Flag

Discuss anything related to GRIP's proposed game modes
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Queadah
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Re: Capture the Flag

Postby Queadah » Fri Apr 01, 2016 11:01 am

I'll just bump this thread by saying I really dig my own idea (narcissistic post of the month, yay \o/), that the flag should be able to be passed from players to others like a missile.

Just dropping it to be picked up (though that should be possible) doesn't cut it, and I think it'd slow the pace of the game too much (turning to go back to the flag, clunky manoeuvers etc...).

Basically with my proposition, you'd have a version of American football with cars, not a soccer one when you have to hit an item with your car, but something more dynamic.

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Re: Capture the Flag

Postby Chris_CE » Fri Apr 01, 2016 11:21 am

CTF is gonna kick some serious ass
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Re: Capture the Flag

Postby Muskylounger » Mon Apr 04, 2016 10:36 pm

Definitely keen for CTF, it could be another option in the Arena menu, and use the same arenas just modified a bit to have definite 'ends' and bases.

Carrying the flag while copping machine gun fire from 4 other cars and dodging incoming missiles would be insane!! :o

Maybe some tunnels leading into the bases so thats where you try and escape into

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Re: Capture the Flag

Postby Chris_CE » Sun Apr 10, 2016 12:44 pm

Indeed!
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Re: Capture the Flag

Postby Kami » Fri Apr 22, 2016 5:49 pm

Im so excited seeing that this idea is gaining some traction (or should i say.....grip.... )! :D :D

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Re: Capture the Flag

Postby Kami » Fri Jun 24, 2016 3:24 am

Oh guys i just had a small idea too, Leader missiles would be flag-carrier missiles and as a counter to that you have a "magnetize" pick-up that says if you're allied with the flag carrier and you are within X distance of the flag carrier then the leader missile will prioritize you.

I think this creates a nice teamplay dynamic for the team with the flag. Just a thought :)

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Re: Capture the Flag

Postby Muskylounger » Tue Jun 28, 2016 1:49 am

Nice idea! I can hear it over headset chat now:

"On the way back to base with the flag! Ahh no carrier missile coming in"
"No worries man Ive got a magnet Ive got you back"
*gets hit and takes one for the team and they score a capture* 8-)

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Queadah
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Re: Capture the Flag

Postby Queadah » Tue Jun 28, 2016 4:36 am

A magnet pickup is a good idea, but it would be useful only for that mode to catch the missile/flag, right ?... or you make it useful in race by being able to pull your enemy :lol:

Could be interesting

edit: you get the idea:


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Re: Capture the Flag

Postby Chris_CE » Thu Jul 07, 2016 3:15 pm

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Cybruiser57Péter
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Re: Capture the Flag

Postby Cybruiser57Péter » Fri Jul 08, 2016 1:49 am

Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Capture the Flag

Postby Chris_CE » Wed Jul 13, 2016 9:10 am

Well the magnet would relate to CTF so it's not all that off-topic. Interesting idea, but would require testing to see if it works in the context of the game
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Re: Capture the Flag

Postby ZzozZ » Thu Sep 08, 2016 12:37 am

Without towers ! And evrything will be good :)

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Re: Capture the Flag

Postby ZzozZ » Thu Sep 08, 2016 12:39 am


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Chris_CE
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Re: Capture the Flag

Postby Chris_CE » Sat Sep 10, 2016 11:02 am

If you'd like to paint something, then feel free ;)

Just be sure to start a new thread
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Re: Capture the Flag

Postby Costa » Tue May 09, 2017 9:47 am

Thumbs up for this game mode.

And yes larger size map should fix the problem, take the Arena maps as reference in size.


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