David Perryman wrote:@Killubear: Thank you for your pledge. I can understand your hesitation. Hopefully to answer your concerns: rest assured we've meticulously scheduled and costed every element we need to develop and deliver the game we're promising. Chris, Rob and myself are taking minimal wage, however we can't expect to bring in talented people without paying them the going rate if we want to maintain the quality we're going for. There are also licenses to buy, a studio to pay for, sfx and music. There are the Kickstarter costs, plus the Steam and PSN costs associated with delivering the digital version of the game out to you guys. As well as duplicating, packaging and printing costs for delivering the physical versions.
We're asking for £320,000(UK) which includes all those overheads not just the development costs. To put that in perspective, Rollcage cost in the region of £750,000(UK) to just develop the game, and that was 15 years ago on much simpler platforms. I believe Psygnosis then spent twice that on manufacturing and marketing. (Double the figures above to get an indication of that in $CAD)
The time is ripe to do this now because UE4 gives us so much to begin with. For the first time in fifteen years we have the opportunity to get this game out to the community at a cost within reach of that community. We believe there is enough interest amongst the community to justify us making this, but it's not big enough to interest the big Publishers. Which is why we've made the decision to take this route. And since we're all in this together, we want to hear your voice on the forums: positive, negative, ideas, everything.
I hope that addresses some of your concerns for now.
I want to thank everyone that has backed us so far. I am amazed every day at such positive support we're getting from the community, it's quite overwhelming at times. Still a long way to go and it's far from certain we'll get there. But thanks so much for all your support.
https://www.kickstarter.com/projects/16 ... t-10863034