Tazeram wrote:It doesn't really make much sense that EMP can cause the car to skid around and lose control. EMP shuts down electronics, it doesn't impact steering ability like you have ice on your wheels.
Or it could do a little bit of all three... i don't know... i just liked the idea of voiding the weapon slots somewhat... i'm not really sure what best suits EMP. Guess testing variations out would be a good idea.
Yeah it would take some testing, but i see no problem with having a weapon that temporarily shuts down steering and doesn't slow the car down, but doesn't allow it to accelerate. Plus there could be small forces caused by electrical shock that move the car around slightly.
Doesn't need to be realistic!
yellowquiet wrote:Random though but what about an upgrade that turns the machine gun into a minigun. Something like this. It wont have to be long as the regular machine gun but its a very short burst of a barrage of bullets
So you want the gun to sound like the biggest wet fart ever conceived?
The current machine gun lasts much too long. I just have it that way for cinematic recording purposes
Ria wrote:I never got the point of the chain gun in Rollcage 2. A machine gun is a weapon implemented in games for causing small bits of damage that sum up to a large whole if directed with skill. But small bits of damage make no sense in Rollcage, where the cars are indestructible. So instead the impacts cause the car to slow down and lose handling, which doesn't really make intuitive sense (unlike a car being lifted clean off the ground when hit with an explosive missle) and is fairly frustrating to be on the receiving end of. Explosions = fun. Frustration =/= fun.
I say scrap it altogether.
There are only so many weapons you can implement that throw your car into the air. Why have anything other than a missile then?
The current gun causes the opponents car to almost lose control. It's not a guaranteed thing like the rocket.
If you catch someone taking a turn and light em up, you have a better chance of sending them off course.
Plus the forces of the bullets as well as the overall amount and fire rate are all adjustable. Testing, testing, testing