So, I've been thinking...
Are there any plans for the game to be made also for OS X, Linux and Steam OS?
Why I think it would be a good move:
- when I am on the go, I use MacBook, and there are almost no racing games available - apart from Grid, Dirt and some old and/or bargain bin games
- if you make Grip for Mac, there is almost no competition in the genre on the system
- Unreal Engine supports also Mac and Linux, so maybe the transition wouldn't be so problematic, and there is quite a lot of Unreal Engine games available for Mac and Linux
- Steam OS and Steam Machines are around the corner and are aiming to take over the living room - however the selection of racing games for Steam OS is, again, limited, and there are none that I know of with support for split-screen multiplayer -> a feature many players in living room would kill for!
And I understand why it may be a problem:
- Direct X - I think, from what I've read, that you are implementing DX, and OSX and Linux don't support that (or do they?), changing to Open GL or something else may be too much hassle
- Apple doesn't use the high-end cards, mostly integrated Intel HD Graphics, so optimization would need to keep that in mind
- from what I've heard, Linux graphics drivers suck donkey balls
I understand that you are focusing on developing the game for initial November early access release for Windows PC, but would it be possible to keep this possibilities open for future updates? Also, I am aware that Humble Bundle is actually helping developers to port their games for Mac and Linux - so maybe in the future let them help with the transition and use their storefront and maybe one of their bundles to gain some momentum and put the game more into headlights?
! ! ! RUNNING THE BEST OS EVER ! ! !