Hey there !
As some of you might have noticed, Chris has recently (well, yesterday) promoted me to the role of Community Manager.
Even though a bunch of you already know me, I thought it would be nice to introduce myself on the matter My background, or how I came to know Grip
I am a big Rollcage fan, like most of you (I only knew about Rollcage Stage 2 before, but that's another story
Two years ago, I had the occasion (the kind of crazy idea you get at 3 a.m.) to create the Rollcage Steam group
Thanks to awesome people like Broscar, Dups, t_n_o, Slinger, Wrob, LustVanGoth, unreal_2k7, landvaarder, and I'm sure I miss many others, this group became consistent and eventually became a first sketch of what is the community now.
We were also very lucky to have Rob (codemonkey) joining us - his passion for Rollcage leading to the creation of Rollcage Redux
and Rollcage Extreme
Of course, the apotheosis was reached when Chris & Rob announced Grip
After the announcement, I started talking with Chris quite often about Grip.
It became apparent to me that this guy was really crazy - sorry Chris, you really are
Crazy enough to contact Robert Baker and try resurrecting a genre considered almost dead, based on a game almost 15 years old. Crazy enough to work 100% of his time on it, even when he was not even sure yet of its success. Hard to imagine another guy attempting the same thing. And even more than this, he also managed to recruit David Perryman, as well as some other Rollcage fans in his team.
Anyway, that's how I got convinced by Grip. And this is why I want this project to succeed : if it's not them, who could it be ?
I can't think of anyone else. Thus, they have to succeed. And I will do my best to help them with this matter What will I do as a community manager ?
My first objective is to help the devs with stuff involving the community. Right now, my main task consists in sorting out suggestions, reading bug/crash reports, and also feedbacks (summarizing them when necessary), so that the devs don't spend the majority of their time on it. I am also in charge of stuff like badge assignment, and I might be affected to other tasks concerning the community in the future.
My second (personal) objective is to ensure the community lives, even in harsher times. The community is a very important aspect of a game. But also, I love you guys too much to see it shattered by some unfortunate event someday.
In that respect, if you have one day a problem regarding the community, do not hesitate to send me a PM.
I won't work a full-time job for this, being myself a student, but also there is not enough activity right now.
Due to the relatively low amount of workload (for now), I declined Chris generous offer to pay me for this, and decided to remain volunteer as long as the workload can be reasonably managed (which is the case right now).Final words
I think that's all I wanted to say.. Oh wait, I forgot the most importantThank you guys for making this community awesome !
See you in Grip !