what about replacing one or two blocks on the top/bottom with visible pipes and tubes? It would give a more "organic" feel without removing the "tank" vibe imo
I love the look of the tank class. makes me want to ram into things with no regard of others. Hopefully the physics would be adjusted so this will be able to push smaller cars out of the way.
minimacman wrote:If your referring to top/bottom symmetry, the top and bottom do look different in terms of design, but I haven't fully designed the bottom area yet so ill post some images of that soon!
minimacman wrote:Yeh I totally agree, I'm going to remodel the engine area to have much larger jet type exhausts and i'll get some pipes and intakes running off from there to the rest of the body.
minimacman wrote:The tyres at the moment are a set size for the cars but if Chris says we can use wider tyres I'm all for making them wider, but your right about the hit boxes and it might make them a bit harder to drive with UE4's physics engine.
Yeah we already had some tire discussions on the forum and the steam group. I hope we will see different tire sizes for the different cars, so everybody finds his preferred size. But it will take some more time with collision modelling. Though it would still be cool that some cars are just a bit bigger then others. (not much though)
Looking very solid there!
im loving the design of this vehicle especially the exhaust, can't wait to get my hands on it >:P
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