Thanks for the new patch! Lots of improvements, feels like open early access is really near
As for the new bugs, once I visited the configuration menu where I can set up the hud, speedometer etc, it stayed on top like the overlay - other menus got obscured by it and I could only click on it.
Continuing on sounds, you need to add a lot of low frequencies to collision sounds, dunno, 30-70Hz? And make more of them for variety.
Engines need some bass too. I guess you currently use one short sample for all the revs range, so low frequencies get lost when you transpose it to higher revs. That's why I think it would be a good idea to crossfade to another sample at some revs level, a sample of higher revs but still with some low frequencies back (so they're still there at higher revs). Strong 60-90Hz content on idle revs would be sweet, some 100-130Hz content on high revs could be beneficial too. Make our subwoofers pump some air!
Plus, currently when you play a lot of sounds at once, sometimes Windows limiter gets triggered and mutes the sound for a second. Actually you need to make the game sounds MORE QUIET - you must increase dynamics range. Keep high volumes for explosions and collisions (but don't let them clip) so they're actually shocking, not drown in other noises.
The feeling of speed got MUCH better with this patch. But handling/collisions still have some way to go.
I personally hope you will add 4:3 aspect ratio support.