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Capture the Flag - GRIP Video Game Forum

Capture the Flag

Discuss anything related to GRIP's proposed game modes
Kami
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Capture the Flag

Postby Kami » Wed Jan 13, 2016 11:04 am

I was browsing the game modes arena and using the search button but it seems that nobody suggested CTF?

I havent played the game yet since i am not invited in the closed alpha, however i will join asap when it launches on steam.

After seeing the christmas arena it struck me that having a map like that but elongated with a CTF mode would have been awesome. 2v2 or 3v3, missiles to take the flag carrier down, Driving through the flag picks it up etc etc. Let your imagination take control! :D

My imagination is as follows:
- a huge, streched out map (racing still being a part of the mode), mostly flat but not road-flat.
- no roads, just simple obstacles, hills, bumps, some towers etc.
- multiple lanes to take ( rush, stealth, shortcut, decoy road... etc), imagine a dota/LoL type of map but you would have to race through the lanes (or jungle) with their base housing their flag and you would have to steal or fight for it, then once aquired run away with the flag to your base asap. The space in between the lanes could be the Jungle/shortcuts and source for powerups.
- A base has tower defenses, you would have to knock the defenses down first or rush past them with shields.
- Working turrets give locations of the enemy team for your minimap.

Im not really sold on the idea of turrets and a base, it could make it more stale, however i also dont know about a complete open map where you can just snatch the flag, this creates too much chaos in my opinion and would wear people out.

What are your thoughts, how would you envision a CTF idea? Does it sound nice at all or am i just rambling :p

Greetings!

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StickyBassline
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Re: Capture the Flag

Postby StickyBassline » Wed Jan 13, 2016 11:44 am

I personally don't think this fits Grips style, and the cars in Grip does not have the same control like cars in Rocket league. The cars in Grip are big tanks that lacks air control and can barely turn at their incredible speed. Cars in rocket league are really focused on jumping, fast turning and good air control, So I don't really think it'd work well.
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Kami
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Re: Capture the Flag

Postby Kami » Wed Jan 13, 2016 12:45 pm


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Re: Capture the Flag

Postby StickyBassline » Wed Jan 13, 2016 4:03 pm

I can actually visualize it now and It could be really cool if they could manage to make it, it would be really complex to make and it'd need to be huuuge.
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Temeraire
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Re: Capture the Flag

Postby Temeraire » Wed Jan 13, 2016 4:13 pm

Someone knows Smugglers Run (PS2 game)? In a specific Ganemode there was a care Package that drops down the map and you have to deliver it to a checkpoint. But the package gets transferred if enemy hits you. Don't found a video to unfortunately.
Don't think you need something like this. But better then ctf in my opinion.

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Re: Capture the Flag

Postby Chris_CE » Wed Jan 13, 2016 5:34 pm

This is certainly an interesting idea, but one we'd explore later in development.

The idea of incorporating tower defense/DOTA elements is actually really cool. Thing is, this doesn't fit into the lore of GRIP at all, at least in the story we've currently got.

BUT, previously being a big DOTA player, I do enjoy the thought of this. Have to revisit it later, is all ;)
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StickyBassline
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Re: Capture the Flag

Postby StickyBassline » Thu Jan 14, 2016 10:18 am

You're just a voice pal.

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potterman28wxcv
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Re: Capture the Flag

Postby potterman28wxcv » Thu Jan 14, 2016 1:19 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Queadah
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Re: Capture the Flag

Postby Queadah » Thu Jan 14, 2016 1:32 pm

+1 A CTF idea is interesting if dev can later explore that down the road (pun intended)

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Re: Capture the Flag

Postby Chris_CE » Thu Jan 14, 2016 2:31 pm

Totally could work. I like it!

Just an idea to revisit later
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Re: Capture the Flag

Postby Cybruiser57Péter » Fri Jan 15, 2016 5:30 am

+1 for CTF and and leveling the opposing team base 8-)
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Cybruiser57Péter
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Re: Capture the Flag

Postby Cybruiser57Péter » Fri Jan 15, 2016 5:36 am

Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Mik1
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Re: Capture the Flag

Postby Mik1 » Fri Jan 15, 2016 4:10 pm

One thing bothers me about this though, if the cars are unbreakable how would you defend against a capper? or is there gonna be destroyable vehicles like in deathmatch mode.

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Re: Capture the Flag

Postby StickyBassline » Fri Jan 15, 2016 7:31 pm

You're just a voice pal.

Kami
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Re: Capture the Flag

Postby Kami » Sun Jan 17, 2016 4:13 pm

Ah yeah good point. I was thinking that once someone with the flag would get shot, he would drop the flag and that would be it. I completely forgot that the car will still be there just derping without the flag and still be in the vicinity of the flag.

i think to solve this cars should get a three-strikes-you're-out kind of thing. getting hit by a missile up to 3 times. the third will reset you to your base. and maybe if you havent taken missile hits you will slowly regenerate those points.

Demigan
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Re: Capture the Flag

Postby Demigan » Fri Feb 26, 2016 9:21 am


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potterman28wxcv
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Re: Capture the Flag

Postby potterman28wxcv » Fri Feb 26, 2016 9:01 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Queadah
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Re: Capture the Flag

Postby Queadah » Sat Feb 27, 2016 8:59 am

+1 for the flag as a powerup.
This penalizes the attacker with one less pick-up to use.

In addition to being droppable (holding the corresponding pickup key), I suggest the ability to "fire" the flag like regular missiles with the exact same targeting system to pass it to different buddies ;) (speed of flight to lower and low altitude perhaps so to allow interception).

Without being overkill, this would render CTF more dynamic (players having to mark one another, less frustration over the driving to reach the flag when passed through targeting) and give an advantage to attackers... that could be offset by the use of a mine or EMP pickup if any defender has a blast radius in the trajectory path.

Therefore, you give mines the strategic use of also blocking flag's flight path, more than just blowing your opponent up.
What do you guys think :)

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Re: Capture the Flag

Postby Queadah » Sat Feb 27, 2016 11:47 am

Got an idea to peg CTF to GRIP's lore!

Just make it GRIP illegal racers versus COP cars, with the former going after a piece of tech from the latter. Thus, you have a backstory of hit and run racers trying to steal a blueprint in the fortified positions of the authority (justifying the towers/defenses).

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Re: Capture the Flag

Postby Demigan » Sat Feb 27, 2016 4:06 pm



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