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Online Multiplayer Modes - GRIP Video Game Forum

Online Multiplayer Modes

Discuss anything related to GRIP's proposed game modes
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_feZ
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Online Multiplayer Modes

Postby _feZ » Thu Feb 11, 2016 12:00 am

I'm going to post the same text as I did in the Steam Discussion thread. The dev under the Steam name Fate told me to add my views over here, and I want a general idea of where this might be headed. Anyway, here's the text from my post:

Hello everybody who has bought a copy or is thinking about buying a copy. I picked up the game yesterday evening and have hardly put it down since I have started playing. The only major issue with the game is geared up to be worked on in the next few development cycles, and that is online multiplayer (I am REDICULOUSLY excited for this). However, I do have some thoughts about this, such as what types of multiplayer gaming can we expect? Is there going to be team-based combat in Arena mode, or is it just going to be solo battles? Could we potentially see team-based racing become a reality? I am really excited to see how this game is going to progress, and even more excited for events to come, and am just expressing my enthusiasm for the future, but I really would like a team-based competition to come up as a potential idea, or even form of racing.

Anyways, I've talked long enough. Thank you everyone who read this, and a big thanks to all the developers as well for making an enjoyable racing experience.

Link to Steam discussion thread:

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Chris_CE
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Re: Online Multiplayer Modes

Postby Chris_CE » Fri Feb 12, 2016 10:59 am

Hey feZ

Yep, we want to have team-based modes, as it would be a lot of fun. I'm especially excited about team racing, in maybe teams of 4, 3 players each. Each team using a different car manufacturer.

Would be really cool

Same goes for Arena
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Re: Online Multiplayer Modes

Postby Ryu Makkuro » Thu Feb 25, 2016 4:56 pm

Ladder for the ranked/competitive mode and I'm in the heaven. Just don't use leaderboards for it, it kills competition in every single racing game out there.

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potterman28wxcv
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Re: Online Multiplayer Modes

Postby potterman28wxcv » Fri Feb 26, 2016 8:46 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Online Multiplayer Modes

Postby Ryu Makkuro » Sat Feb 27, 2016 12:11 pm

The simples explanation would be that Leaderboard is pure result based while Ladder is competition based.

More thorough explanation:
- It's basically a table that lists a result for a particular mode, stage, etc. often based around time (as in how quickly for time attack or for how long for endurance). For an example you can look at DiRT Rally, Project CARS, Asseto Corsa, DriveClub, it's nothing more than doing time attack mode to get best possible result for a stage in a particular car class. Therefore technically it's possible to never be beaten once you do a perfect run. Practically it's generally impossible, but the fact remains still. Also leaderboards don't promote actual competition, since you're spending more time driving alone than actually racing against other players. The worst thing that can happen to any racing game as it creates a highly "elitistic" environment.
- Ladder system is based on actual races/matches between the players. You're being matched with players of a similar rank to yours. Your position/stats at the end of the race/match determines how many points you get (there can be more factors, depends on the game). The more points you have, the higher in the ranking you are. The ranking can be divided into "divisions", so when you reach a certain amount of points you can do a race to go into a higher division. This whole process is similar to climbing the ladder, which is from what the name is derived from after all. Best examples of it can be found in League of Legends, StarCraft 2 or Rocket League. This style highly encourages direct competition between players which in turn makes the game a lot more populated and easier to get in. It also gives a higher sense of achievement, since you can be at rank 10 on Division 10, instead of rank 1240 as it would've been on leaderboards.

Generally speaking, leaderboards are for the "few chosen" who don't mind re-doing the same thing over and over again just to get as close as possible to a "perfect run". Ladder is more open and competition friendly since you're racing with people who will be of a similar skill while still being rewarded.

Naturally this is a very rough explanation, it's best if you check those games for yourself and how it looks. Leaderboards in racing games are usually very destructive to the community, while games that utilise ladders are being the most popular and successive titles out there. Makes you wonder, eh?

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potterman28wxcv
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Re: Online Multiplayer Modes

Postby potterman28wxcv » Sat Feb 27, 2016 8:03 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Online Multiplayer Modes

Postby Ryu Makkuro » Sun Feb 28, 2016 5:18 pm



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