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Discussion of how cars should react to each other - GRIP Video Game Forum

Discussion of how cars should react to each other

Talk about Grip's metal beasts
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AsssMaster3000
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Discussion of how cars should react to each other

Postby AsssMaster3000 » Sun Feb 28, 2016 1:16 am

A high powered tank comes hurtling out of a tunnel, full speed, and collides with the same type of car while stationary. What shoud happen?

Does the driving car power through?
Does the driving car bounce off and fly into the sky?
Does the stationary car get pushed away?
Does the driving car stop?
Do the drivers exchange insurance details after?

Let's talk about how the cars should intereact with each other. Current physics are really wonky, and some chat could help the devs out

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potterman28wxcv
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Re: Discussion of how cars should react to each other

Postby potterman28wxcv » Sun Feb 28, 2016 11:28 am

+1 for drivers exchange insurance details

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Queadah
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Re: Discussion of how cars should react to each other

Postby Queadah » Sun Feb 28, 2016 2:50 pm

lulz
GRIP, the insurance-mongering simulator

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Re: Discussion of how cars should react to each other

Postby Demigan » Sun Feb 28, 2016 2:54 pm

Aside from the insurance details, I would say that the faster you go, the more effect you have on your enemy and the less effect it has on you. That's not exactly realism, but I do think it's good game mechanics that would fit in Grips racing game. Sure even when you go max speed and hit a non-moving enemy you should definitely feel it to ensure that ramming players that were hit is not always desired unless you want to really mess with them.

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Re: Discussion of how cars should react to each other

Postby Roq » Sun Feb 28, 2016 5:44 pm

It will be interesting to see how this plays out once the tank class hits the game. I'm hoping that one of the advantages of the tank is that it's harder to force aside or shunt off the track, and conversely, I hope it can just ram it's way through lighter cars (at the expense of speed and acceleration).

Speed should still play a part though - a lighter car with more momentum should still have a decent effect on any other car if they are moving slower relative to said car - everything subject to natural laws of velocity and angular momentum vs friction/gravity of course. More of that fun physx stuff I guess. Saying that, maybe a mechanic would be nice where you can break to a full stop and take reduced impact force if you hold down your hand-break. Risk being you just blow his ass off the track with a missile ;)

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Re: Discussion of how cars should react to each other

Postby Queadah » Mon Feb 29, 2016 12:29 pm


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Re: Discussion of how cars should react to each other

Postby Sigrid » Mon Feb 29, 2016 1:27 pm

I totally agree with what Demigan and Roq said.
But i wonder... will we be able to call a tow-truck? :mrgreen:

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Re: Discussion of how cars should react to each other

Postby tjgcrush » Mon Feb 29, 2016 1:28 pm

And with his chrome V8 toys
Immortan Joe created the WarBoys

https://www.youtube.com/watch?v=UIyRXvHmXxo

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Re: Discussion of how cars should react to each other

Postby Ryu Makkuro » Mon Feb 29, 2016 3:18 pm


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Re: Discussion of how cars should react to each other

Postby yellowquiet » Thu Mar 03, 2016 9:37 am

+2 for exchanging insurance.
Jokes aside I feel like heavier cars should have the advantage when ramming other cars. Kinda imagined being able to push stationary cars aside and continue on the same path with a little speed loss.
I didn't even know what was in the splatter pack before I bought it.


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