The Not So Official Dev Blog

Official Announcements about Grip
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Django
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Re: The Not So Official Dev Blog

Postby Django » Sat Nov 07, 2015 6:19 pm

Raion wrote:Generally, you'd want to avoid having part of the player base feel like they are "missing out".


Exactly! Sometimes it happens that a game or movies comes out in like 5 or 10 different versions. If the super limited with sugar on top version is much better this maybe leads to the same feeling, not getting the full the real experience. Or if you know that a game is better in other countrys and the one that you are allowed to buy sucks therefore (very common experince for german gamers). Can lead to illegal downloading, more or less illegal mailorders and often to just not buying. In 99% of these cases not the fault of the developers.

Bottom Line: exclusive contents are a tightrope walk.

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Re: The Not So Official Dev Blog

Postby Chris_CE » Tue Nov 10, 2015 12:22 pm

Indeed, a tightrope.

It's a very controversial subject, and whichever way we go, some people will be angry.

Regardless, the stuff that we've deemed exclusive for our early supporters should be exclusive, at least for a duration (if we make it available for newer players).

Also, not sure if everyone realizes this, but the first version of GRIP on Steam is exclusive to the early supporters on our site. The public version will be coming afterwards. So there are perks associated with supporting us early
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Re: The Not So Official Dev Blog

Postby Muskylounger » Tue Nov 10, 2015 6:43 pm

Thats great to hear Chris, cant wait for our early access look at the game :)

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Re: The Not So Official Dev Blog

Postby Chris_CE » Mon Nov 16, 2015 11:44 am

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Re: The Not So Official Dev Blog

Postby Chris_CE » Mon Nov 16, 2015 11:45 am

Also, big news... Rob has successfully fixed a bad physics bug that had been plaguing us for a long time. Car drives great now.

PREPARE TO RACE
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Re: The Not So Official Dev Blog

Postby Raion » Mon Nov 16, 2015 1:29 pm

I can't quite make out what's written there...
"WARNING: The potato systems are blah blah blah CPU explode."?

Also good on Rob for restricting the "unintended emerging feature".

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Re: The Not So Official Dev Blog

Postby Yrch » Mon Nov 16, 2015 1:47 pm

Chris_CE wrote:Anyone like explosions?

https://www.cagedelement.com/grip/video/Explosions.mp4


would be a neat little detail if the ring from the explosion would reflect the actual radius in wich cars are affected by the explosion :D

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Re: The Not So Official Dev Blog

Postby KazzyMac » Mon Nov 16, 2015 2:30 pm

Raion wrote:I can't quite make out what's written there...
"WARNING: The potato systems are blah blah blah CPU explode."?

Also good on Rob for restricting the "unintended emerging feature".


"WARNING: The particle system has no fixed bounding box and--" yeah, I can't read any more than that.
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Broscar, your car skin is called Tropical. ; )

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Re: The Not So Official Dev Blog

Postby yellowquiet » Mon Nov 16, 2015 5:16 pm

Chris_CE wrote:Anyone like explosions?

https://www.cagedelement.com/grip/video/Explosions.mp4

It seems.....kinda flat. For a placeholder its great.
I didn't even know what was in the splatter pack before I bought it.

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Re: The Not So Official Dev Blog

Postby potterman28wxcv » Mon Nov 16, 2015 6:22 pm

KazzyMac wrote:
Raion wrote:I can't quite make out what's written there...
"WARNING: The potato systems are blah blah blah CPU explode."?

Also good on Rob for restricting the "unintended emerging feature".


"WARNING: The particle system has no fixed bounding box and--" yeah, I can't read any more than that.

"WARNING: The particle system has no fixed bounding box and contains a CPU --" can't read more, but still read more than you :P

EDIT : hehehe
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Re: The Not So Official Dev Blog

Postby Muskylounger » Tue Nov 17, 2015 11:18 pm

Chris_CE wrote:Also, big news... Rob has successfully fixed a bad physics bug that had been plaguing us for a long time. Car drives great now.

PREPARE TO RACE


Great to hear! however nice the graphics are, driving needs to feel great and sounds like it does

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Re: The Not So Official Dev Blog

Postby herve brousse » Wed Nov 18, 2015 3:57 pm

I'm shure, i've made a good choice.
Please, tell me it's ok :)

French will support you ( with bad English and so .. ? :) )

We thrust.

RvB

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Re: The Not So Official Dev Blog

Postby potterman28wxcv » Wed Nov 18, 2015 7:13 pm

herve brousse wrote:I'm shure, i've made a good choice.
Please, tell me it's ok :)

French will support you ( with bad English and so .. ? :) )

We thrust.

RvB

Not sure what you meant. But thanks for your support :)

PS : it's sure, not shure
Because I'm even more boring than Broscar -> Rules of the GRIP forum
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Re: The Not So Official Dev Blog

Postby herve brousse » Wed Nov 18, 2015 10:14 pm

Thank you for your work.
Don't looking for what i meant.
You are working great.

THX :)

RvB

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Re: The Not So Official Dev Blog

Postby yellowquiet » Thu Nov 19, 2015 9:08 am

Still Can't believe that Grip is coming out soon. I was expecting to play it from a year or so from now.
I didn't even know what was in the splatter pack before I bought it.

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Re: The Not So Official Dev Blog

Postby landvaarder » Thu Nov 19, 2015 9:51 am

yellowquiet wrote:Still Can't believe that Grip is coming out soon. I was expecting to play it from a year or so from now.

I know right?

Man, time flies when you stop hyping and start waiting...
And then the hype kicks back in...

I so hope I can get OBS working with grip, cause I want to start making video's of that. :D

ALL ABOARD THE (re)HYPE TRAIN!!!
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Re: The Not So Official Dev Blog

Postby tjgcrush » Thu Nov 19, 2015 11:22 am

landvaarder wrote:
yellowquiet wrote:Still Can't believe that Grip is coming out soon. I was expecting to play it from a year or so from now.

I know right?

Man, time flies when you stop hyping and start waiting...
And then the hype kicks back in...

I so hope I can get OBS working with grip, cause I want to start making video's of that. :D

ALL ABOARD THE (re)HYPE TRAIN!!!

TOOT TOOT! https://www.youtube.com/watch?v=hlFd3EXodgc
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Re: The Not So Official Dev Blog

Postby Chris_CE » Fri Nov 20, 2015 6:06 pm

Glad you guys are excited :D

So are we

yellowquiet wrote:It seems.....kinda flat. For a placeholder its great.


ಠ_ಠ
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Raion
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Re: The Not So Official Dev Blog

Postby Raion » Sat Nov 21, 2015 2:53 am

Chris_CE wrote:Glad you guys are excited :D

So are we

yellowquiet wrote:It seems.....kinda flat. For a placeholder its great.


ಠ_ಠ


that's but a taste of what's coming your way once we get our hands on it.
get your liquor ready.

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Re: The Not So Official Dev Blog

Postby Eyes Only » Mon Nov 23, 2015 3:17 am

Chris_CE wrote:Glad you guys are excited :D

So are we

yellowquiet wrote:It seems.....kinda flat. For a placeholder its great.


ಠ_ಠ


It's a feature! Just how many other racing games feature mathematically flat explosions? Our cars drive so fast the shockwaves just compress those booms to look like two dimensional sprites! Freakin cool!

In all seriousness though, its looking wonderful so far. Keep up the great work!
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