SLI and Crossfire Support

Here you give us specific suggestions on how you think the private release can be improved.

This isn't for bug reports, this is for features (example: wrong way indicator)
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Skid
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SLI and Crossfire Support

Postby Skid » Sun Apr 10, 2016 3:08 pm

Not a priority, but it would be nice to have, especially for those of us that use stupidly high resolutions, I figured I would mention it now since I read in another thread your talking to NVIDIA about PhysX.
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Chris_CE
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Re: SLI and Crossfire Support

Postby Chris_CE » Sun Apr 10, 2016 3:24 pm

UE4 doesn't support SLI :/

But there might be some light at the end of the tunnel according to this thread: https://answers.unrealengine.com/questi ... t-sli.html
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Skid
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Re: SLI and Crossfire Support

Postby Skid » Sun Apr 10, 2016 3:34 pm

That interesting, I guess Dreadnought must be doing something special then, because it has an SLI profile that is using AFR2, and official profile. Well no worries, as I said, not a priority by any means :)
: ) Skid : )
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Chris_CE
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Re: SLI and Crossfire Support

Postby Chris_CE » Thu Apr 28, 2016 6:55 pm

Yeah you can code in support, it just takes time
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rutra80
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Re: SLI and Crossfire Support

Postby rutra80 » Sat Jul 21, 2018 4:13 pm

BUMP!
I've put 2nd Radeon R7 260X into my rig and tried to force Crossfire in GRIP - it works, but in "AFR friendly" mode there's flickering, which disappears in more intelligent 1x1 and "AFR compatible" modes, but then in turn there's terrible microstutter even with Frame Pacing enabled in the driver.
So, as it's more or less working I guess it wouldn't take very much effort to make it more compatible? Could you please dedicate some time to make it work better?
Just do it the way you did in Rollcage 1


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