I love that Islands has multiple routes and visually it's a strong map.
Despite this, it's very boring to drive on.
The track is quite flat, very wide, has long stretches of driving straight ahead and there's barely any corners that actually require the player to tilt their analog sticks more than 5 degrees.
On top of that the routes tend to separate the racers too much.
Strongly agree with this one, especially the "the routes tend to separate the racers too much" and "has long stretches of driving straight ahead". The latter is a problem I have with more tracks in the game so far, as I feel they don't occupy the player with driving enough. My most favourite track is Yuri, as I feel I always have something to do on the track and there are no blind spots there. IMO, Alhatra, that's a great track, but should be considered an easy track, and then other tracks could be compared to it in terms of difficulty.
Generally I think the track design could be a bit more "courageous" in terms of gameplay. From Islands I really like the part starting with exiting the tunnel into the ceiling drive, than taking the ramps to get on the ground and then the wide part with terrain leveling and avoiding the pillars afterwards. I know the tracks can't just be sections like this all the time, but I think right now there are too many just straight parts with very little input required.
Anyway, keep up the great work devs!