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New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5 - GRIP Video Game Forum

New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

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Chris_CE
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New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby Chris_CE » Sat Sep 09, 2017 1:18 pm

Game Director

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CrashedDummy
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Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby CrashedDummy » Sun Sep 10, 2017 1:20 pm

Thermophobia is a very good track ! It's really cool to drive in a volcano ! Well done !
Hydra was clearly the missing weapon to make GRIP the real Rollcage 3.0 =)

Quick question : in Rollcage, launching the hydra againt a missile or assassin at the right time could make it explode in front of our vehicle without taking any kind of damage. Will it be possible in the future to launch missiles backward ? (or is it already ?)

Little bug I've experienced : On Haze track, the road reflects the vehicle in a strange way, it's like if I have my vehicle, it's reflection and another faded reflection. I haven't been able to take a screenshot of it yet.

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Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby playabot » Sun Sep 10, 2017 8:26 pm

+1 for thermo - that epic wall ride! And that section where you drive past the falling lava… puts me in awe every time.

The track count is pushing up nicely :)

Game modes are there!

Vehicles are plentiful and awesome. Stylistically the Eversor is the perfect addition to Cygon.

Weapons – damn good. And the implementation of Hydra is freaking stylish and better than I imagined.

My main demand for content, if I can make demands :), and this is something that is missing from the coming soon list but… I want to see the last Terra vehicle!

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Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby Django » Tue Sep 12, 2017 10:32 am

Yes ! Molten Rock for the win. You guys keep delievering :)

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Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby playabot » Mon Sep 18, 2017 7:54 pm

Can I get a +1 for the Terra Destroyer!?

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Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby playabot » Wed Sep 27, 2017 11:36 pm

Could Hydra benefit from a slight homing ability and slight ability to follow the curvature of the track, possibly bigger area of effect?

At present, opportunities for effective use seem limited...

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Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby StickyBassline » Sat Oct 07, 2017 4:55 pm

This map was real crazy, played it in an online game after not having played for a while, didn't even know it existed until I got booted in to it, really impressive stuff :)
You're just a voice pal.

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Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Postby Chris_CE » Sat Nov 18, 2017 11:43 am

Glad you guys are having fun :D

RE: Hydra

It already has some homing and a ton of track/terrain following. You can't shoot it on a curve in general though

We haven't fully decided on backwards shooting functionality. Will explore the possibility though
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